BHGHOST FREE DOWNLOAD
This makes it easier to polish the curves as you are only dealing with Rot X,Y,Z for each joint. Handy for polishing animation. Then the penny dropped for me – 2D animators don’t see the fully shaded character in the Lightbox when animating, they see only the lines they’ve drawn, so the spacing is a lot easier to see. Update Oct – added a ‘Toggle’ checkbox to the GUI which allows you to quickly toggle the zoom without resetting the sliders. Thanks to 3DTotal for featuring my ghosting tool on their site! Please watch the video above so that you know how best to use it.
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One problem is that they slow the scene down usually, and another is that they are not that easy to see in the viewport, usually being a faded version of the mesh or a wireframe of it which doesn’t read very clearly.
Video on that here. Handy for polishing animation.
One issue I ran into though, is that when you get to the polishing stage it’s a little confusing to work in the graph editor as the fingers are being controlled by two different things. It’s now completely automatic and will match the poses for an entire animation in one click, but there are a couple of things to be aware of so please watch the video before using it on your shot!
He mentioned a couple of reasons why he usually doesn’t, even though he uses the Lightbox feature all the time when animating in 2D. The tool will work with any of the iA rigs that are set up like this, currently that includes Dennis, Hero, Jane, Sheldon and Scarecrow.
I’ve added a new function where it will ghost only the keys in a selected range if a controller is selected.
So, what my tool does is look at the current pose of the fingers, zero out the box controller attributes and then restore the pose so it looks identical, but is now being created solely by the FK controls. This makes it easier to polish the curves as you are only dealing with Rot X,Y,Z for each joint. Minor tweak to code to suit UI changes in Maya I’ve now added a new function to the tool which makes it much faster when working with multiple characters in a scene.
Added Create Tracker function – see video here to see how best to use this.
Getting started with bhGhost in Maya
A little workflow tool that allows you to quickly stagger the keyframes on multiple selected objects. The older video is still online which covers things like installation in more detail here. I got an email from Sean McLaughlin formerly an animator at DreamWorks, currently teaching at Ringling College, Florida saying that he really likes the the tool and asking if it was possible to incorporate multiple frame ghosting all at once. One problem is that they usually slow the scene down, and another is that they are not that easy to see in the viewport, usually being a faded version of the mesh or a wireframe of it that doesn’t read very clearly.
Then the penny dropped for me – 2D animators don’t see the fully shaded character in the Lightbox when animating, they see only the lines they’ve drawn, so the spacing is a lot easier to see.
bh_Ghost Onion Skin Tool for Maya – FREE – Thinking Animation
Then as each animation in the list bhvhost highlighted the start, end and length of the bhghist animation is displayed. Update – I’ve added a small but useful extra function to this – if you hold CTRL while clicking on a marker it will set the timesliders Start range to that frame and if you hold ALT while clicking on a marker it will set the timesliders End range to that frame. This video covers installation and a couple of things to watch out for when using it.
See it here So now if there isn’t a range of keys selected the tool works the same as before, if there is a selected range though each frame will get a ghost. He mentioned a couple of reasons why he usually doesn’t, even though he uses the lightbox feature all the time when animating in 2D. With this enabled only one ghost exists at a time and each new one replaces the old one. Please watch the video above so that bhgnost know how best to use it.
Here’s a short video showing how to install and use the script.
You can also store the markers in the scene file and even copy them to a different scene if needed. Added alternate colour option and smooth mode. This needs Maya or newer as it works off the 2D pan and zoom feature.
All work on this website C Brian Horgan It’s also a little different in that the animator just ghosts specific frames rather than having something heavy that’s constantly updating in the scene; for my workflow, at least, this is preferable.
This can speed up blocking out the main poses and you can then bhghots the poses with the individual controllers on top of that.
bhGhost 1-32 Bugfix update for Maya 2017/2018
Then the penny dropped for me – 2D animators don’t see the fully shaded character in the lightbox when animating, they see only the lines they’ve drawn, so the spacing is a lot easier to see. Essentially it allows you to create bookmarks for specific frames in the timeline bhthost quickly jump between them, like the timeline markers in Cinema 4D or After Effects do.
Update – 03 March – I’ve added two new features – attach to camera mode and reduce detail mode. My latest animation tools are available on Gumroad.